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Gaming for the Future

 

By Janice Molloy

What if, instead of competing with video games for kids' attention, schools learned from them? Would students approach the classroom with the same enthusiasm and openness to learning that many reserve for digital environments?

Quest to Learn, a New York City public school that opened in 2009, is exploring these and other questions. AccordingKatie Salen to Katie Salen, one of the founders and a keynote speaker at the upcoming 2011 Systems Thinking in Action Conference, "We looked at how games work--literally how they're built and the way they support learning--and we thought could we design a school from the ground up that supported learning in the way games do."

The curriculum is designed around "missions." At the beginning of each 10-week session, kids are dropped into complex challenges that they have no ability to solve. That mission is broken down into a series of smaller challenges that provide interdisciplinary, just-in-time learning.

As in a game environment, students always know where they are, how far they have come, and what they have to work on. Salen says, "Games understand how to incentivize players to want to get better." In the process, students become active problem solvers, using trial and error to figure out solutions to complex problems in collaboration with others.

Quest to Learn's ultimate goal is to increase students' engagement, equip them with strategies to become lifelong learners, and help them acquire 21st-century skills and competencies such as teamwork, creative problem solving, systems thinking, and time management. As a sign that this approach is gaining momentum, a second Quest to Learn school is opening in Chicago in the fall.

Video About Quest to Learn
NPR Story: School Uses Video Games to Teach Thinking Skills
Video of Katie Salen by the New Learning Institute

Janice MolloyJanice Molloy is content director of Pegasus Communications, managing editor of The Systems Thinker newsletter, and program director of the annual Systems Thinking in Action conference.

Comments

I'm glad I watched the video about Quest to Learn, as I certainly at first fell back into my own assumptions about "video games". In the interest of full disclosure, I'm 57 and the last video game I played was Frogger on an Atari. So my assumptions certainly need examination! I was delighted by what I learned from the video about the learning environment, and am further intrigued about other aspects of this approach. I can imagine young learners working on all sorts of complex problems. And I wonder, among other things, how does a practice of reflection fit into this approach? I look forward to the conference in November and this keynote. Thanks Pegasus for this offering.
Posted @ Wednesday, June 29, 2011 10:49 AM by Steve Byers
I first had my eyes opened about my assumptions about video games when at the 2009 Pegasus conference listening to John Seely Brown. He related how, a year or so before, a tatoo'd girl gamer challenged him to play World of Warcraft before he continued to draw conclusions about video games. That turned into a reverse mentoring relationship that opened his eyes to how multi-player, global gaming was helping develop collaboration skills, teamwork and group learning.
Posted @ Wednesday, June 29, 2011 12:54 PM by Peg Carlson-Bowen
I find this discussion really interesting. Here is a provocative article: School Reform: Rise of the Machines| Big Think: http://t.co/S7sjTCa  
Combining the interactive social gaming aspects describe above with the individualized plans in this article could be very powerful.
Posted @ Wednesday, June 29, 2011 10:04 PM by Chris Abbey
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